![]() Now, over a year since its debut on last-gen consoles and PC (the free next-gen upgrade arrived in 2021), we should have already made peace with the kind of game that Marvel’s Avengers is. ![]() The latter proved a little over a month ago what they can achieve when working on something that fits their experience, so I’m guessing future Square-led Marvel projects will have more creative freedom and less market-driven choices moving forward. Multiplayer titles based on Marvel characters have worked in the past, but it was an odd decision to kick off the Marvel-Square deal with an extremely expensive multiplayer brawler instead of something that actually took advantage of Crystal Dynamics and Eidos’ strengths. Sony and Insomniac’s PlayStation-exclusive Spider-Man games have proved (now twice) that you only need a good single-player experience to make the most of Marvel properties. ![]() The fact Square pushed ahead with this difficult undertaking when using the world’s most profitable IP for the first time was kind of mind-boggling. Yes, the campaign was good, but it only served as the prologue for a larger story that would be slowly told through updates and events under a “live service” model - this approach does work out for some games, but it typically needs plenty of post-launch fixes, tweaks, and substantial content updates. After a worrying beta, it launched to middling reviews and a generalized rejection of its half-baked take on the looter genre. It’s hard to deny the game’s road has been troubled so far. With No Way Home just around the corner, Marvel and Square Enix have found the perfect time to drop the long-awaited Spider-Man update for Marvel’s Avengers. ![]()
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